A bunch of new tools and improvements that will take retiming and tangent editing to another level. This article will guide you through all the changes from 2.1.7 to 2.2.0.
New Xform Sliders!
The animBot sliders lets we gradually apply something, and xform sliders are no different.
Blend To Align
Gradually align all selected objects to the last selected object.
|Negative values will repel objects.||TIP: Use it on a range to attract objects on the entire animation.|
Blend To Xform Relationship
Gradually paste the children-parent xform relationship to selected objects.
|TIP: Use it on a range to steal some energy from controls down the hierarchy.||We can also steal motion from any reference, great for soften out the infamous IK effect.|
Blend To Xform World Space
Gradually paste the world space xform to selected objects.
|TIP: Copy the camera xform and use the slider to move objects towards to and away from the camera.|
Tangent Sliders, oh yeah!
Now we can gradually blend from one tangent to another, and get some really cool effects. It was added Blend sliders to Best Guess, Polished, Flow, Bounce, Auto, Spline, Clamped, Linear, Flat and Plateau tangents.
A New Tangent: Flow Tangent
It will calculate the best flowing transitions between keys. It inherits momentum from neighbor poses, even if that costs a few overshoots, perfect to keep the movement flowing and arcs wide and smooth.
|Based on the relationship of your keys, it will calculate the best flowing transitions between keys.||Good when flow is more important than pose control, like on a tail wagging.||You may get quick final results by mixing Auto, Polished and Flow tangents.|
Maya Timeline on Steroids
The new tool Timeline Boost enables extra gestures on the timeline, for some cool and handy stuff:
|Hold ALT and you can nudge keys around with a single click-drag.It displays the frame distance from neighbors keys and how many frames is being nudged.||Hold ALT + SHIFT to highlight the timeline from the current frame up to the frame under the cursor, then release the keys while still holding the mouse button to scale them.It displays the scale percentage and the final amount of frames in the range scaled.||Use the mouse wheel to scrub through frames.|
|Hold ALT + CTRL and use the mouse wheel to scrub through keyframes.||Hold SHIFT and use the mouse wheel to grow or shrink keyframe range selection.||Hold SHIFT + ALT and use the mouse wheel to grow or shrink keyframe range selection to the left.|
|Hold SHIFT + CTRL and use the mouse wheel to grow or shrink keyframe range selection to the right.||Hold ALT or CTRL and use the mouse wheel to edit the playback range.|
Grow and Shrink Keys Selection
Become a Pro Baker
The former Share Keys gave place to the new Baking Tools, with a bunch of new commands to help baking and sharing keys.
Bake on Ones, Twos, Threes, Fours or any custom interval
Bake keys from any interval, using the command Bake From Last Selected
The former Share Keys has a new name: Share Key Times, and received many additional commands to help sharing keys between objects and even between Maya sessions.
Share Keys From Last Selected will add keys from last selected object key times, to all objects but the last selected object.
Copy and Paste Key Times!
|Copy Key Times stores key times from selection, to be pasted later||Copy Color Key Times stores key times from selection that matches current key color, to be pasted later.|
|Paste Merge Key Times sets keys from previously stored key times, while keeping the selected object keys.||Paste Insert Key Times sets keys from previously stored key times, at current frame.||Paste Replace Key Times sets keys from previously stored key times, while cleaning mismatching keys from selected object.|
|Paste Tint Key Times will tint keys from previously stored key times, without setting new keys.|
Other Tool Additions
Auto Playblast Visibility Mode sets to Playblast Visibility Mode while manipulating and playing.
Set Inbetween sets a custom even inbetween for all keys.
Many great improvements and some buwere implemented on this release, some highlights:
Sliders User Experience Improvements
Individual Sliders Pop Up
They are convenient pop up windows to use your preferred animBot Sliders on the spot. The slider drags with the cursor while holding the hotkey, so you can keep your eyes focused on your animation while using it.
Mouse wheel on sliders.
Improved sliders frame picking experience
Now we can press ESC to cancel it and type in the frame.
Temp Controls Improvements
Added Toggle and Revert for Temp Controls. It is similar to the Toggle Temp Control command, but will revert the rig control or Temp Control to its original animation
Temp Controls can now be created with different spaces for position and orientation, right off the bat.
Temp Controls now will avoid setting extra keys on all translations and rotations in object space, when switching. This will let anim curves as clean as possible.
Added World Space for Aim Control System aim and pole vector.
Other Improvements Worth Mentioning
Snapshot Preferred Default Pose can now be done on selected channels individually.
Improved Polished Tangent algorithm.